/* ==========================================================================
   Components — reusable glass UI primitives
   ========================================================================== */

/* ---- Glass card (base surface for everything) ---- */
.glass-card {
  background: var(--gradient-card), var(--glass-fill);
  border: 1px solid var(--glass-border);
  border-radius: var(--radius-lg);
  backdrop-filter: blur(var(--glass-blur)) saturate(140%);
  -webkit-backdrop-filter: blur(var(--glass-blur)) saturate(140%);
  box-shadow: var(--glass-shadow);
  padding: var(--space-5);
}

/* ---- Top bar ---- */
.topbar {
  display: flex;
  align-items: center;
  justify-content: space-between;
  margin-bottom: var(--space-6);
}
.topbar .brand {
  display: flex;
  align-items: center;
  gap: var(--space-2);
  font-family: var(--font-display);
  font-size: var(--fs-md);
  font-weight: 700;
}
.topbar .brand .material-symbols-rounded {
  color: var(--color-gold);
  font-size: 26px;
}

/* ---- Theme toggle ---- */
.theme-toggle {
  width: 44px; height: 44px;
  display: grid; place-items: center;
  border-radius: var(--radius-pill);
  background: var(--glass-fill);
  border: 1px solid var(--glass-border);
  cursor: pointer;
  transition: transform var(--dur-fast) var(--ease-spring), background var(--dur-base);
}
.theme-toggle:active { transform: scale(0.9) rotate(15deg); }

/* ---- Buttons ---- */
.btn {
  display: inline-flex;
  align-items: center;
  justify-content: center;
  gap: var(--space-2);
  font-family: var(--font-display);
  font-weight: 600;
  font-size: var(--fs-base);
  letter-spacing: 0.2px;
  border: none;
  border-radius: var(--radius-md);
  padding: 15px var(--space-5);
  cursor: pointer;
  width: 100%;
  transition: transform var(--dur-fast) var(--ease-spring), box-shadow var(--dur-base) var(--ease-out), opacity var(--dur-base);
  -webkit-tap-highlight-color: transparent;
}
.btn:active { transform: scale(0.97); }
.btn:disabled { opacity: 0.5; cursor: not-allowed; transform: none; }

.btn-primary {
  background: var(--gradient-gold);
  color: #241300;
  box-shadow: 0 10px 24px rgba(242, 183, 5, 0.30);
}
.btn-primary:active { box-shadow: 0 4px 14px rgba(242, 183, 5, 0.30); }

.btn-ghost {
  background: var(--glass-fill);
  color: var(--color-text);
  border: 1px solid var(--glass-border);
}

.btn-block-group { display: flex; flex-direction: column; gap: var(--space-3); }

/* ---- Inputs ---- */
.field { margin-bottom: var(--space-4); }
.field label {
  display: block;
  font-size: var(--fs-sm);
  color: var(--color-text-muted);
  margin-bottom: var(--space-2);
  font-weight: 600;
}
.field input {
  width: 100%;
  background: var(--glass-fill);
  border: 1px solid var(--glass-border);
  border-radius: var(--radius-md);
  padding: 14px var(--space-4);
  color: var(--color-text);
  font-size: var(--fs-md);
  outline: none;
  transition: border-color var(--dur-base), box-shadow var(--dur-base);
}
.field input:focus {
  border-color: var(--color-gold);
  box-shadow: 0 0 0 4px rgba(242, 183, 5, 0.18);
}
.field input::placeholder { color: var(--color-text-muted); opacity: 0.7; }

.field-room-code input {
  font-family: var(--font-mono);
  letter-spacing: 6px;
  text-align: center;
  text-transform: uppercase;
  font-size: var(--fs-lg);
}

/* ---- Room code "badge" — the signature element ----
   A printed-ticket / lanyard badge with a perforated edge,
   evoking a church event name-tag lit by candlelight. */
.room-badge {
  position: relative;
  background: var(--gradient-card), var(--glass-fill-strong);
  border: 1px solid var(--glass-border);
  border-radius: var(--radius-md);
  padding: var(--space-5) var(--space-4);
  text-align: center;
  backdrop-filter: blur(var(--glass-blur));
  -webkit-backdrop-filter: blur(var(--glass-blur));
  overflow: visible;
}
.room-badge::before,
.room-badge::after {
  content: "";
  position: absolute;
  top: 50%;
  width: 22px; height: 22px;
  background: var(--color-bg-deep);
  border-radius: 50%;
  transform: translateY(-50%);
}
[data-theme="light"] .room-badge::before,
[data-theme="light"] .room-badge::after {
  background: var(--color-bg-deep);
  box-shadow: 0 0 0 1px var(--glass-border);
}
.room-badge::before { left: -11px; }
.room-badge::after { right: -11px; }
.room-badge .label {
  font-size: var(--fs-xs);
  text-transform: uppercase;
  letter-spacing: 2px;
  color: var(--color-text-muted);
  margin-bottom: var(--space-2);
}
.room-badge .code {
  font-family: var(--font-mono);
  font-size: var(--fs-3xl);
  font-weight: 700;
  letter-spacing: 8px;
  background: var(--gradient-gold);
  -webkit-background-clip: text;
  background-clip: text;
  color: transparent;
  animation: flicker 4s ease-in-out infinite;
}

/* ---- Chip / status pill ---- */
.chip {
  display: inline-flex;
  align-items: center;
  gap: 6px;
  font-size: var(--fs-xs);
  font-weight: 700;
  padding: 6px 12px;
  border-radius: var(--radius-pill);
  background: var(--glass-fill);
  border: 1px solid var(--glass-border);
  color: var(--color-text-muted);
}
.chip .dot {
  width: 7px; height: 7px; border-radius: 50%;
  background: var(--color-text-muted);
}
.chip.chip-live .dot { background: var(--color-teal); box-shadow: 0 0 8px var(--color-teal); }
.chip.chip-live { color: var(--color-teal); }

/* ---- Avatar list (players in room) ---- */
.player-list { display: flex; flex-direction: column; gap: var(--space-3); margin: var(--space-4) 0; }
.player-row {
  display: flex; align-items: center; gap: var(--space-3);
  padding: var(--space-3);
  background: var(--glass-fill);
  border: 1px solid var(--glass-border);
  border-radius: var(--radius-md);
  animation: rise var(--dur-slow) var(--ease-out) both;
}
.player-avatar {
  width: 40px; height: 40px;
  border-radius: 50%;
  display: grid; place-items: center;
  font-family: var(--font-display);
  font-weight: 700;
  color: #241300;
  background: var(--gradient-gold);
  flex-shrink: 0;
}
.player-name { font-weight: 600; }
.player-role { font-size: var(--fs-xs); color: var(--color-text-muted); }
.player-row .host-tag {
  margin-left: auto;
  font-size: var(--fs-xs);
  color: var(--color-gold);
  font-weight: 700;
}

/* ---- Game tile grid (game picker) ---- */
.game-grid {
  display: grid;
  grid-template-columns: repeat(2, 1fr);
  gap: var(--space-4);
  margin: var(--space-4) 0;
}
.game-tile {
  background: var(--gradient-card), var(--glass-fill);
  border: 1px solid var(--glass-border);
  border-radius: var(--radius-md);
  padding: var(--space-4);
  text-align: left;
  cursor: pointer;
  transition: transform var(--dur-base) var(--ease-spring), border-color var(--dur-base);
}
.game-tile:active { transform: scale(0.96); }
.game-tile .material-symbols-rounded {
  font-size: 30px;
  color: var(--color-gold);
  margin-bottom: var(--space-2);
  display: block;
}
.game-tile h3 { font-size: var(--fs-base); margin-bottom: 2px; }
.game-tile p { font-size: var(--fs-xs); margin: 0; }
.game-tile[data-disabled="true"] { opacity: 0.45; cursor: default; }

/* ---- Bottom nav (mobile app feel) ---- */
.bottom-nav {
  position: fixed;
  left: 50%;
  transform: translateX(-50%);
  bottom: calc(var(--space-4) + var(--safe-bottom));
  width: calc(100% - var(--space-6));
  max-width: calc(var(--app-max-width) - var(--space-4));
  display: flex;
  justify-content: space-around;
  background: var(--glass-fill-strong);
  border: 1px solid var(--glass-border);
  backdrop-filter: blur(var(--glass-blur));
  -webkit-backdrop-filter: blur(var(--glass-blur));
  border-radius: var(--radius-pill);
  box-shadow: var(--glass-shadow);
  padding: var(--space-2) var(--space-3);
  z-index: 40;
}
.bottom-nav a {
  display: flex; flex-direction: column; align-items: center; gap: 2px;
  padding: var(--space-2) var(--space-3);
  border-radius: var(--radius-pill);
  color: var(--color-text-muted);
  font-size: 11px;
  font-weight: 600;
  transition: color var(--dur-base), background var(--dur-base);
}
.bottom-nav a.active { color: var(--color-gold); background: rgba(242,183,5,0.12); }

/* ---- Toast / install prompt ---- */
.toast {
  position: fixed;
  bottom: calc(var(--nav-height) + var(--space-6) + var(--safe-bottom));
  left: 50%;
  transform: translateX(-50%) translateY(120%);
  width: calc(100% - var(--space-6));
  max-width: calc(var(--app-max-width) - var(--space-4));
  background: var(--glass-fill-strong);
  border: 1px solid var(--glass-border);
  backdrop-filter: blur(var(--glass-blur));
  -webkit-backdrop-filter: blur(var(--glass-blur));
  border-radius: var(--radius-md);
  box-shadow: var(--glass-shadow);
  padding: var(--space-4);
  display: flex;
  align-items: center;
  gap: var(--space-3);
  z-index: 60;
  transition: transform var(--dur-slow) var(--ease-spring);
}
.toast.visible { transform: translateX(-50%) translateY(0); }
.toast .material-symbols-rounded { color: var(--color-gold); }
.toast .toast-actions { margin-left: auto; display: flex; gap: var(--space-2); }
.toast .btn { width: auto; padding: 8px 14px; font-size: var(--fs-sm); }

/* ---- Skeleton loading ---- */
.skeleton {
  border-radius: var(--radius-sm);
  background: linear-gradient(90deg, var(--glass-fill) 25%, var(--glass-fill-strong) 50%, var(--glass-fill) 75%);
  background-size: 200% 100%;
  animation: shimmer 1.4s ease-in-out infinite;
}

/* ---- Empty state ---- */
.empty-state { text-align: center; padding: var(--space-7) var(--space-4); color: var(--color-text-muted); }
.empty-state .material-symbols-rounded { font-size: 48px; color: var(--color-gold); opacity: 0.7; margin-bottom: var(--space-3); }

/* ---- Waiting state (e.g. "waiting for the host") ---- */
.waiting-block { text-align: center; padding: var(--space-6) var(--space-4); }
.waiting-block .material-symbols-rounded { font-size: 40px; color: var(--color-gold); }

/* ---- Shared game scoreboard + podium (generic, used by newer game modules
   so each doesn't need its own namespaced copy — qb-/cc-/pd- prefixed
   versions in earlier games' own CSS files are untouched, kept for
   backward compatibility) ---- */
.game-scoreboard { margin-bottom: var(--space-5); }
.game-scoreboard .score-row { display: flex; align-items: center; gap: var(--space-3); padding: var(--space-2) 0; }
.game-scoreboard .rank { width: 24px; text-align: center; font-family: var(--font-display); font-weight: 700; color: var(--color-text-muted); }
.game-scoreboard .score-row:nth-child(1) .rank { color: var(--color-gold); }
.game-scoreboard .score-row:nth-child(2) .rank { color: #C7C2E8; }
.game-scoreboard .score-row:nth-child(3) .rank { color: #CD8E5A; }
.game-scoreboard .score-points { margin-left: auto; font-family: var(--font-mono); font-weight: 700; color: var(--color-gold); }

.game-podium { display: flex; align-items: flex-end; justify-content: center; gap: var(--space-3); margin-bottom: var(--space-6); }
.game-podium .podium-slot { text-align: center; }
.game-podium .podium-avatar {
  width: 56px; height: 56px; border-radius: 50%;
  display: flex; align-items: center; justify-content: center;
  font-family: var(--font-display); font-weight: 700; color: #241300;
  background: var(--gradient-gold); margin: 0 auto var(--space-2);
}
.game-podium .podium-slot.rank-2 .podium-avatar,
.game-podium .podium-slot.rank-3 .podium-avatar { background: var(--glass-fill-strong); color: var(--color-text); }
.game-podium .podium-bar {
  width: 72px; border-radius: var(--radius-sm) var(--radius-sm) 0 0;
  background: var(--gradient-card), var(--glass-fill);
  border: 1px solid var(--glass-border); border-bottom: none;
  display: flex; align-items: flex-start; justify-content: center; padding-top: var(--space-2);
  font-family: var(--font-display); font-weight: 700;
}
.game-podium .rank-1 .podium-bar { height: 92px; }
.game-podium .rank-2 .podium-bar { height: 68px; }
.game-podium .rank-3 .podium-bar { height: 50px; }

/* ---- Shared round timer ring (generic version of the qb-/cc-/pd- ones) ---- */
.game-timer-wrap { display: flex; align-items: center; justify-content: center; margin-bottom: var(--space-4); }
.game-timer-ring { position: relative; width: 64px; height: 64px; }
.game-timer-ring svg { transform: rotate(-90deg); width: 100%; height: 100%; }
.game-timer-ring circle { fill: none; stroke-width: 6; }
.game-timer-ring .track { stroke: var(--glass-border); }
.game-timer-ring .progress { stroke: var(--color-gold); stroke-linecap: round; transition: stroke-dashoffset 1s linear, stroke 0.3s ease; }
.game-timer-ring.urgent .progress { stroke: var(--color-coral); }
.game-timer-ring.urgent { animation: game-timer-pulse 0.6s ease-in-out infinite; }
@keyframes game-timer-pulse { 0%, 100% { transform: scale(1); } 50% { transform: scale(1.06); } }
.game-timer-ring .timer-num { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; font-family: var(--font-display); font-weight: 700; font-size: var(--fs-lg); }
